> For the complete documentation index, see [llms.txt](https://myduckly.gitbook.io/whitepaper-myduckly/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://myduckly.gitbook.io/whitepaper-myduckly/nfts/functional-nfts/publish-your-docs.md).

# Land

<figure><img src="https://content.gitbook.com/content/2uBKT0sq89kj4yCtQw1r/blobs/PmPUxNKosZbu5F8HJRMz/banner-land.gif" alt=""><figcaption></figcaption></figure>

Lands are strategic NFTs in the MyDuckly ecosystem that provide passive and active benefits to their holders. The reward and utility system for Lands is divided into two main categories:

## Passive Rewards&#x20;

Land NFT holders receive $MYDLY tokens passively based on the activity of games that occur in their respective land categories. For example:

* If 100 Duckly Race races take place on Forest-type Lands during a week, all Forest Land owners will receive a proportional share of the generated rewards.
* The distribution of rewards is weighted by the rarity of the Land - the rarer the Land, the higher percentage of rewards the holder receives from the total pool.

## Functional Utilities&#x20;

Lands unlock free access to <mark style="color:yellow;">**Duckly Land**</mark>, an interactive environment that offers functionalities such as:

1. **Apple Tree Farming**:
   * Ability to cultivate Apple Trees that produce apples
   * Apples are essential resources in the ecosystem, used to restore the energy of Duckly NFTs
   * A sustainable system that allows players to keep their Duckly active in game activities
2. **Duckly Genesis Breeding**: Access to Duckly Farm, where it's possible to breed Duckly Genesis NFTs

***

## Evolution of the Ecosystem&#x20;

The Lands are designed to grow in utility and functionality as the MyDuckly ecosystem expands. As the project's resource center, the Lands maintain and provide all the necessary elements to support new games and features that are launched on the platform. This characteristic makes Lands a fundamental asset that organically appreciates in value with the growth of the ecosystem. The Land system in MyDuckly was designed to create a virtuous cycle of engagement, where holders are rewarded both for the passive activity of the ecosystem and for the active use of their Lands in the different functionalities of the project.

***

## General Data

<table data-full-width="false"><thead><tr><th width="146">Data</th><th>Value</th></tr></thead><tbody><tr><td><mark style="color:yellow;"><strong>Mint Price</strong></mark></td><td>40 POL</td></tr><tr><td><mark style="color:yellow;"><strong>Supply</strong></mark></td><td>2048</td></tr><tr><td><mark style="color:yellow;"><strong>Opensea</strong></mark></td><td><a href="https://opensea.io/collection/landmyduckly">https://opensea.io/collection/landmyduckly</a></td></tr></tbody></table>

***

## Rarity System&#x20;

Each MyDuckly NFT has an innovative revelation mechanism based on an independent probability system. With each revelation, an algorithm performs an individual draw, following the predefined probabilities for each collection, without considering previous results.

It's crucial to understand that each revelation is an isolated event. For example, in a collection of 100 NFTs with a 1% chance for legendary items, there's no guarantee that exactly one legendary item will exist. Since each revelation is independent, it's possible to have more or fewer legendary items than the percentage suggests - it all depends purely on luck at the moment of revelation.

The process is completely free and happens with a simple interaction: just click a button to discover the rarity of your item. This unique mechanic offers an interesting dynamic to the market, as it allows you to trade your NFTs even before revealing their characteristics, adding an extra layer of strategy and excitement to the process.

The rarity probabilities are distributed as follows:

| Raridade                                         | Probabilidade |
| ------------------------------------------------ | ------------- |
| <mark style="color:yellow;">**Legendary**</mark> | 0.5%          |
| <mark style="color:yellow;">**Epic**</mark>      | 1%            |
| <mark style="color:yellow;">**Rare**</mark>      | 5%            |
| <mark style="color:yellow;">**Uncommon**</mark>  | 11%           |
| <mark style="color:yellow;">**Common**</mark>    | 82.5%         |

***

## Land Attributes&#x20;

Lands in MyDuckly have several fundamental attributes that determine their characteristics and potential for use. Each Land is characterized by the following attributes:

<mark style="color:yellow;">**Terrain:**</mark> Defines the physical and environmental characteristics of the Land, directly influencing its possibilities for utilization and development.

<mark style="color:yellow;">**Item Slots:**</mark> Represents the Land's capacity to accommodate different items. This characteristic determines the maximum number of items that can be simultaneously installed or used on the Land.

<mark style="color:yellow;">**Rune Slots:**</mark> Indicates the number of runes that can be incorporated into the Land. Runes are mystical elements that confer special properties and improvements to the terrain.

<mark style="color:yellow;">**Durability:**</mark> Measures the resistance and longevity of the Land, determining its ability to support different types of activities and interactions over time.

<mark style="color:yellow;">**Level:**</mark> Reflects the development stage of the Land, directly influencing its capabilities and potential for evolution. The level can be increased through different game mechanics.

Below is a more detailed description of each attribute.

***

## Terrain

<mark style="color:yellow;">**MyDuckly**</mark> features a diversified system of <mark style="color:yellow;">**Lands**</mark> with <mark style="color:yellow;">**eight unique**</mark> types of terrain, each with its distinctive characteristics. During the revelation process, the distribution is balanced among all types, ensuring an equal 12.5% chance for each terrain category.

Terrain Categories

1. <mark style="color:yellow;">**Sweden**</mark>
   * Terrain inspired by Nordic landscapes
2. <mark style="color:yellow;">**Brazil**</mark>
   * Environment representing peripheral regions of Brazilian capitals
3. <mark style="color:yellow;">**Forest**</mark>
   * Verdant area with dense vegetation
4. <mark style="color:yellow;">**Park**</mark>
   * Recreational space with urbanized environment
5. <mark style="color:yellow;">**Launch Station**</mark>
   * Technological zone with space infrastructure
6. <mark style="color:yellow;">**School**</mark>
   * Educational environment with academic structure
7. <mark style="color:yellow;">**Desert**</mark>
   * Arid region with desert characteristics
8. <mark style="color:yellow;">**Beach**</mark>
   * Coastal shore with maritime environment

The equitable distribution of 12.5% for each terrain type during revelation ensures a balance in the ecosystem, providing fair opportunities for all holders to participate in different activities and receive specific rewards from each biome.

***

## **Item Slots**&#x20;

Item Slots represent your Land's capacity to accommodate NFTs, whether they are Functional or Cosmetic. Each item positioned on the Land occupies a specific slot, functioning as a territorial inventory system. The number of available slots can be expanded in two ways:

1. Through the Land's Level progression, which naturally grants additional slots as it develops.
2. Through the incorporation of specific Runes, which can be strategically used to increase the Land's item storage capacity.

This slot system allows for balanced management of resources and elements present on your Land, encouraging strategic decisions about which items to implement and how to maximize the use of available space.

| Rarity                                           | Items Slots (Min) | Items Slots (Max) |
| ------------------------------------------------ | ----------------- | ----------------- |
| <mark style="color:yellow;">**Legendary**</mark> | 36                | 44                |
| <mark style="color:yellow;">**Epic**</mark>      | 28                | 36                |
| <mark style="color:yellow;">Rare</mark>          | 20                | 28                |
| <mark style="color:yellow;">**Uncommon**</mark>  | 12                | 20                |
| <mark style="color:yellow;">**Common**</mark>    | 8                 | 12                |

***

## **Rune Slots**&#x20;

Rune Slots determine your Land's capacity to accommodate mystical Runes, which are special enhancement elements. Each Rune occupies a dedicated slot and offers specific improvements to the Land's attributes, with the effectiveness of these improvements being determined by two main factors:

1. Rune Rarity: Runes of higher rarities provide more powerful benefits to the Land's attributes. The rarity hierarchy directly influences the impact that each Rune will have on the terrain's characteristics.
2. Specific Characteristics: Each Rune possesses unique properties that affect different aspects of the Land, allowing owners to customize their terrains according to their strategies and objectives.

This Rune system offers an additional layer of customization and optimization, enabling players to enhance their Lands strategically and in alignment with their objectives in the MyDuckly ecosystem.

| Raridade                                         | Rune Slots (Min) | Rune Slots (Max) |
| ------------------------------------------------ | ---------------- | ---------------- |
| <mark style="color:yellow;">**Legendary**</mark> | 15               | 15               |
| <mark style="color:yellow;">**Epic**</mark>      | 9                | 12               |
| <mark style="color:yellow;">**Rare**</mark>      | 6                | 8                |
| <mark style="color:yellow;">**Uncommon**</mark>  | 4                | 6                |
| <mark style="color:yellow;">**Common**</mark>    | 2                | 4                |

***

**Durability**

The Land has a dynamic progression system based on its use. The more actively a Land is explored, the faster it advances in level, allowing access to exclusive resources and benefits. However, this system implements a balance mechanism through durability: intensive use causes natural wear to the Land, requiring periodic maintenance to preserve its functionality and development potential.

| Durability | $MYDLY |
| ---------- | ------ |
| 20%        | 5,000  |
| 40%        | 11,000 |
| 60%        | 18,000 |
| 80%        | 26,000 |
| 100%       | 35,000 |

***

## **Level**

The Land's level evolution occurs through a progressive system based on activities. As the Land is used, a progress bar is filled until it reaches 100%. Upon reaching maximum capacity, the owner must pay a tax in $MYDLY to finalize the evolution and advance to the next level. This progression brings two significant advantages: expanded capacity through new slots and complete durability restoration.

Each new level achieved increases the Land's potential for use, allowing owners to expand their operations and optimize their resources. The automatic durability renewal serves as an additional reward for progression, encouraging the continuous development of the property.

| Level | $MYDLY    |
| ----- | --------- |
| 1     | 10,000    |
| 2     | 25,000    |
| 3     | 50,000    |
| 4     | 100,000   |
| 5     | 200,000   |
| 6     | 400,000   |
| 7     | 800,000   |
| 8     | 1,600,000 |
| 9     | 3,200,000 |
| 10    | 6,400,000 |
